ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 5999, 5999] displayWindow (box2i): [0, 0, 5999, 5999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= Ambient Occlusion Output.A (float) Diffuse Coefficient Output.B (float) Diffuse Coefficient Output.G (float) Diffuse Coefficient Output.R (float) Diffuse Shading (Indirect) Ou.B (float) Diffuse Shading (Indirect) Ou.G (float) Diffuse Shading (Indirect) Ou.R (float) Reflection Shading Output.B (float) Reflection Shading Output.G (float) Reflection Shading Output.R (float) Shading Incidence Output.A (float) Subsurface Shading Output.B (float) Subsurface Shading Output.G (float) Subsurface Shading Output.R (float) Transparent Shading Output.B (float) Transparent Shading Output.G (float) Transparent Shading Output.R (float) backer (2).A (float) beauty (2).B (float) beauty (2).G (float) beauty (2).R (float) cap.A (float) jar (3).A (float)