ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 5999] displayWindow (box2i): [0, 0, 1999, 5999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) Ambient Occlusion Output.A (float) Diffuse Shading (Direct) Outp.B (float) Diffuse Shading (Direct) Outp.G (float) Diffuse Shading (Direct) Outp.R (float) Diffuse Shading (Indirect) Ou.B (float) Diffuse Shading (Indirect) Ou.G (float) Diffuse Shading (Indirect) Ou.R (float) Luminous Shading Output.B (float) Luminous Shading Output.G (float) Luminous Shading Output.R (float) Reflection Shading Output.B (float) Reflection Shading Output.G (float) Reflection Shading Output.R (float) Specular Shading Output.B (float) Specular Shading Output.G (float) Specular Shading Output.R (float) Subsurface Shading Output.B (float) Subsurface Shading Output.G (float) Subsurface Shading Output.R (float) Transparent Shading Output.B (float) Transparent Shading Output.G (float) Transparent Shading Output.R (float) backer.A (float) beauty (2).B (float) beauty (2).G (float) beauty (2).R (float)